For instance, Claude's "Sword of Light"? Actually just his phase gun. Doing In the Wizard: Anybody from The Federation in all three games will have a Technobabble explanation for magic - or "symbology" or "heraldry", as it's usually known.It's possible you're just recreating the item for whatever planet you're on and the Flavor Text is aimed at us, the audience but still. Day-Old Legend: The games do this a lot.Some skills allow the player to limit Fury use by certain percentages and amounts to pile on more hits. Cooldown Manipulation: The games' Fury Gauge denotes how many actions they can take in battle, with the character needing to stand still for it to refill (attacking expends Fury, moving prevents it from refilling).There seems to be a veritable revolving door of villains in this series. note Fellpool on Roak are essentially pointy-eared humans with tails, rather than having cat ears. Cat Girl: The Lesser Fellpool race on the planet Roak and the variety of Fellpool on Expel.Calling Your Attacks: In pretty much any game with voice acting.Bonus Dungeon: Sometimes multiple, almost always huge.The fact that your maximum level in the first three games is 255 doesn't help matters. Bonus Boss: This series is infamous for the amount of grinding you'll need to engage in if you want to stand a chance against them.To name just one example from each, there's Ioshua from First Departure, Dias from The Second Story/ Second Evolution, Albel from Till the End of Time, and Faize from The Last Hope. In the fifth game, you spend almost the entirety of the game on an underdeveloped planet, with sporadic periods in space. The third game has the same justification (the protagonist ends up landing on an underdeveloped planet in an escape pod, being rescued by the crew of a ship, then crash landing on another underdeveloped planet and spending a good amount of time there), but halfway through the game you return to "developed" space, and yet many of the protagonists continue to use anachronistic weapons. In the first and second games, this is justified by the protagonists being on planets protected by an Alien Non-Interference Clause. Archaic Weapon for an Advanced Age: The series likes this a lot.The in-universe chronological order is: The Last Hope (SO4), SO1, The Second Story (SO2), Integrity and Faithlessness (SO5), The Divine Force (SO6), and Til The End of Time (SO3). Anachronic Order: The events of the series as a whole do not happen in the order of the games' release and can be quite confusing if taken as such.Alien Non-Interference Clause: The Underdeveloped Planet Preservation Pact (UP3), introduced after the events of The Last Hope.That being said, You'll want every last level you can get for the Bonus Dungeons. ![]() ![]() For perspective, it's unlikely you'll be near 100 when you finish a game. The Last Hope drops it to 200 initially, but you can bump it back up to 255 once you acquire enough Battle Trophies. Absurdly High Level Cap: The max is usually 255.This series as a whole provides examples of: The first game is practically a Spiritual Successor to Tales of Phantasia where the battle engine is concerned. ![]() Most famously, the creator of this series were the original creators of the Tales Series, leaving Namco due to the Executive Meddling they encountered during the development of Tales of Phantasia. There is also an anime based on the second game's manga adaptation, entitled Star Ocean EX.įinally, Star Ocean: Anamnesis, a mobile title for iOS and Android phones, came out in Japan on December 7, 2016, and in English on July 10, 2018. The first three main games, plus Blue Sphere, have had manga adaptations. There is also a 2001 game for the Game Boy Color titled Blue Sphere ( not to be confused with that one), taking place two years after the events of The Second Story with all twelve party members available.
0 Comments
Leave a Reply. |